Superhuman Part II - Designing Software to Feel Like a Game (With Rahul Vohra) | History and Strategy | Deep Podcast Case Studies
Metadata
- Author: Google Maps
- Full Title: Superhuman Part II - Designing Software to Feel Like a Game (With Rahul Vohra) | History and Strategy | Deep Podcast Case Studies
- URL: https://www.acquired.fm/episodes/special-superhuman-part-ii-designing-software-to-feel-like-a-game-with-rahul-vohra
Highlights
Game Design not Gamification. Good games nurture intrinsic motivation in players, in part because they’re fun. “Gamification” instead uses external motivators like badges, levels, and points to goad users into interacting with the product. (View Highlight)