Good games nurture intrinsic motivation in players, in part because they’re fun. “Gamification” instead uses external motivators like badges, levels, and points to goad users into interacting with the product.

Gamification likely means you couldn’t make the core gameplay loop fun and interesting on its own.

Game Design —

Intrinsic Motivation

Is this fun and/or rewarding on its own?

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Gamification —

Extrinsic Motivation

Do we need to apply points, levels or some other form of artificial progression to make it “appear” rewarding?

Rewards

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