Superhuman Part II - Designing Software to Feel Like a Game

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Highlights


Rahul’s Advice for product designers: “Pull back from user wants and user needs. Instead, design for fun.” (View Highlight)

Design for fun


It’s more important to consider how your product makes customers feel than what it functionally does for them (View Highlight)

How does your product make people feel?


Superhuman found that reaching Inbox 0 is one of the most emotionally resonant moments in someone’s interaction with their email. To amplify that moment, Superhuman uses beautiful imagery as a reward to trigger specific emotions when a user empties their inbox. (View Highlight) - Note: There is likely a similar moment in Dorsata that we aren’t taking advantage of just yet.

Inbox Zero Key Moments Rewards